Procedural Terrain Generation
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Final Year College Project
Prototype of a sandbox game which uses the diamond square algorithm generate terrain. Players start the game in their home base and by accessing the menu can swap between home base and wilderness.
Controlls:
Movement: a/s/d/w
Interact: Left Click
Switch Tools: 1/2/3/4
Menu: m
Inventory/Crafting: i
During building
Place object: left click
| Status | Prototype |
| Platforms | HTML5 |
| Author | Rollingjack |
| Made with | Unity |
| Tags | Procedural Generation, Sandbox |

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